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Building relationships with villagers and marriage candidates is an important aspect of Story of Seasons: Friends of Mineral Town (SoS: FoMT).
Relationships are based on your interactions with villagers, Nature Sprites, and Animals. The game uses two parameters to measure how close you are to them.
Friendship Points

Friendship Points (FP) represent your friendship level with villagers. Each character has an FP value that can be increased.
The friendship level is displayed through music note icons next to the character’s portrait in the Villager Relationship menu.
Each music note represents 25 FP. Ten music notes represent 250 FP, with a maximum limit of 255 FP for each character.
Love Points

Love Points (LP) represent affection or romantic feelings. This value is displayed as heart icons below the music notes.
Each marriage candidate has LP, although some characters, such as Huang, have hidden hearts to add an extra challenge to building a relationship.
Each colored heart icon represents 10,000 LP, with a maximum limit of 65,535 LP for each marriage candidate.
Livestock and Pets also have LP, which is displayed in the Animals or Pets menu. Each heart icon for an animal is worth 25 LP, with a maximum limit of 255 LP for each animal.
How to Increase FP and LP
FP and LP can be increased in various ways, including talking to characters, giving gifts, participating in festivals, and triggering certain events.
Talking to a villager provides +1 FP and, when applicable, +200 LP.
For Kai, talking to him provides +2 FP and +200 LP. This is because Kai only visits Mineral Town once a year during Summer.
Giving characters their favorite gifts is one of the most effective ways to improve relationships. A list of each character’s preferred gifts can be found on the Villagers page.
For marriage candidates, gifts can increase both FP and LP. Gifts given to non-marriage candidates only increase FP.
| Gift Type | LP | FP |
|---|---|---|
| Special gift (marriage candidate) | +800 | +9 |
| Favorite | +500 | +9 |
| Loved | +300 | +3 |
| Neutral | +100 | +1 |
Giving a gift on a character’s birthday multiplies all points gained by 5.
For example, giving a favorite gift to a marriage candidate on their birthday provides +45 FP and +2,500 LP.
Wrapping a gift with wrapping paper increases FP and LP by 25%.
Wrapping paper is sold at the General Store. Stand on the right side of the checkout counter, next to the wrapped gifts, and press the Action button. Each item you wrap costs 100 G.
Participating in festivals can also improve your relationships with villagers. Festivals are marked on the calendar and announced through the news channel on TV.
At competition festivals, you generally receive +5 FP with each attending villager, along with an additional +20 FP if you win the competition.
Romantic festivals, on the other hand, can provide +1,000 LP or +2,000 LP, depending on the type of festival. Competition festivals do not provide LP, while romantic festivals can also provide FP.
Romantic heart events and certain villager events can also increase relationship levels.
During Heart Events, choosing a positive response provides +2,000 LP with the marriage candidate.
Some Random Events can also provide FP, although not every event increases relationship levels.
Affection toward livestock and pets can be increased through interactions, brushing, and allowing them to stay outside for 5 hours.
For pets, Pet Treats can also be used to increase affection.
Although building good relationships with villagers, livestock, and Nature Sprites can be one of the most enjoyable aspects of the game, you can also decrease their FP and LP, either intentionally or accidentally.
How to Decrease FP and LP
Ideally, you will increase FP and LP, but certain actions can also cause your relationships with characters to decrease.
Only Rival Events require low friendship or affection levels to be triggered. However, most Rival Events can usually be triggered early in the game.
Causes of Relationship Point Decreases
The most significant decrease in points comes from giving characters items they dislike. In addition, failing to interact with them for an extended period will also lower their friendship levels.
For more details, see the following table.
| Trigger | Penalty |
|---|---|
| Giving a disliked gift | -3 FP / -500 LP |
| Giving a hated gift | -9 FP / -800 LP |
| Giving a disliked or hated gift on a birthday | The penalty becomes more severe. |
| Not talking to a villager | 10% chance each day of losing -1 FP and -200 LP. This does not apply to Kai while he is outside the town, but does apply during Summer when he is in Mineral Town. |
| Choosing a negative response during a Heart Event or Random Event | Generally -10 FP and/or -2,000 LP. |
Unlocking Locked Areas
Several areas in Mineral Town are initially locked and can only be accessed after meeting certain requirements. These requirements generally involve increasing your FP with the relevant villagers.
For example, the back room of the General Store will unlock once you have a sufficiently good relationship with Sasha.
| Location/Shop | Locked Area | Unlock Requirement |
|---|---|---|
| Forge | Bedroom | Have at least 8 Music Notes with Saibara |
| PoPoulty | 2nd Floor | Have at least 8 Music Notes with Lillia |
| Yodel Ranch | 2nd Floor | Have at least 4 Music Notes with Mugi |
| Penginapan | Back Room | Have at least 8 Music Notes with Dudley or be married to Ran. |
| Penginapan | Ran’s Room | Have at least 8 Music Notes with Ran |
| Penginapan | Dudley’s Room | Have at least 8 Music Notes with Dudley |
| Adge Winery | 2nd Floor | Have at least 8 Music Notes with Manna |
| Rumah Basil | 2nd Floor | Have at least 8 Music Notes with Basil |
| General Store | Back Room | Have at least 4 Music Notes with Sasha |
| Klinik | 2nd Floor | Have at least 4 Music Notes with Doctor |
| Klinik | Doctor’s Room | Have at least 8 Music Notes with Doctor |
| Klinik | Elly’s Room | Have 3,000 LP or more, or if you are married to another candidate, have 8 Music Notes with Elly |
The front doors of villagers’ houses will open earlier as your relationship with them improves. They will also keep their front doors unlocked later into the evening.
| Music Notes | Opening Hours |
|---|---|
| 3 Music Notes or fewer | 10:00 AM – 7:00 PM |
| 4–7 Music Notes | 08:00 AM – 8:00 PM |
| 8 Music Notes or more | 06:00 AM – 10:00 PM |
Exceptions
| Villagers | Details |
|---|---|
| Doctor | The Clinic’s front door is unlocked from 9:00 AM to 4:00 PM if he has 7 Music Notes or fewer. If you have 8 Music Notes or more, he will leave the front door unlocked from 9:00 AM to 7:00 PM. The Clinic is still closed on Wednesdays, but you can visit him inside the Clinic from 11:30 AM – 1:00 PM and again from 4:30 PM – 10:00 PM. |
| Jeff | With 3 Music Notes or fewer, the General Store’s front door is unlocked from 9:00 AM – 5:00 PM. After reaching 4 Music Notes, the front door remains unlocked from 8:00 AM – 6:00 PM, although the store is still open from 9:00 AM to 5:00 PM. The store remains closed on Tuesdays and Sundays. |
| Lillia | PoPoultry can be accessed from 6:00 AM – 7:00 AM, but she locks the door after Popuri leaves until 11:00 AM. She then locks the door again at 8:00 PM. |
| Manna | If you have reached 8 Music Notes or more, Manna will unlock the winery’s front door at 7:00 AM, although the shop’s operating hours remain 10:00 AM to noon. The front door remains unlocked until 10:00 PM. |
Villagers Who Control the Front Doors
| Location/Shop | Villagers |
|---|---|
| Forge | Saibara |
| PoPoultry | Popuri (Mon – Sat) Rick (Sunday) |
| Inn | Dudley |
| Adge Winery | Manna |
| General Store | Jeff |
| Clinic | Doctor |
| Church | Carter |
| Basil’s House | Anna |
| Ellen’s House | Ellen |
| Thomas’s House | Thomas |
| Zack’s House | Zack |
Gotts and Mugi do not appear to unlock their front doors earlier based on your relationship status with them.



